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Builder of AION2 KINA, a multilingual companion platform for AION2 players

Comments
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@panfogao · 5 days ago · aion2kina

Hi everyone — I built AION2 KINA because useful AION2 information was scattered across official pages, community posts, maps, and spreadsheets. The goal is to provide one multilingual companion while clearly distinguishing official data from editorial and community findings.

The current release includes:

  • Interactive maps with searchable points of interest
  • A searchable item database
  • Source-checked guides and class comparisons
  • Crafting and material calculators
  • Daily and weekly activity checklists
  • Redeem-code records and source-labelled updates
  • Traditional Chinese, English, and Korean pages

No account or installation is required. Checklist progress, favourites, and calculator plans can remain locally in the user's browser.

I would especially appreciate feedback on mobile usability, multilingual navigation, map performance, and the clarity of the data sources.

AION2 KINA is an independent fan resource and is not affiliated with or endorsed by NC Corporation.

@panfogao · 2 months ago · WinnerAdSpy

The Winner and Loser classification is an interesting approach. Most ad libraries focus mainly on search and filtering, while WinnerAdSpy adds a performance-oriented layer that could save mobile app and game marketing teams a lot of manual research time.

I’d be interested to learn how the performance signals are normalized across countries, placements, campaign age, and estimated ad spend. Adding methodology details or a confidence score could make the insights even easier to trust and act on.