I like the focus on product adoption infrastructure rather than just another onboarding widget. If teams can build different experiences for activation, feature discovery, and re-engagement without being constrained by predefined components, that could make adoption experiments much faster.
We’re building Userplay to make PC game playtesting dramatically easier to run — from finding and onboarding the right players to capturing gameplay and understanding what happened during each session.
We’d love to hear from game developers: what’s the most painful part of running playtests today?