Daniel Injoon Kim

Daniel Injoon Kim

What up, Sugarcup?

🇺🇸 United States · 1 followers · 0 following
Comments

Hey this is pretty cool beans, I signed up. Great luck to your endeavors!

I signed up and supported them, $20! Good luck on your ventures.

Incredible tool, this is a very great door for EU regulators to work with potentially. All the best!

I like this, kind of like devil's advocate stress testing for projects.

@mangomunchr · 2 weeks ago · Farpy

@maxhuilam21226 Appreciate this a lot. I will remember you Max Hui!

HMMM i am interested in this, i shall check it out. Thanks gl hf

@mangomunchr · 3 weeks ago · Farpy

@getbravo21 Thanks! I appreciate it. Hope you get a chance to try it on a Blender project soon.

@mangomunchr · 3 weeks ago · Farpy

@ekzapp Thanks! Appreciate the encouragement. Looking forward to making it more useful with each update.

@mangomunchr · 3 weeks ago · Farpy

@kumarmanish322251 Thanks! That's the idea just simple pay-per-frame rendering without subscriptions.

@mangomunchr · 3 weeks ago · Farpy

@siyanoav Really appreciate the detailed feedback. The goal is to make the workflow as straightforward as possible while keeping everything verifiable with receipts.

@mangomunchr · 3 weeks ago · Farpy

@josevchh Thanks! Currently jobs are assigned to a render partner. Multi-GPU and broader distribution are areas I'm continuing to build out.

@mangomunchr · 3 weeks ago · Farpy

@ygq1101 Thanks! Exactly it's intended to be practical rather than another subscription. Hope it saves people both time and money.

@mangomunchr · 3 weeks ago · Farpy

@nguyenbavinh89 Really appreciate that. Making rendering simple and transparent has been a big focus, especially for freelancers who don't need dedicated hardware full time.

@mangomunchr · 3 weeks ago · Farpy

@bradd3rs Thanks, Thomas. That flexibility is exactly what I wanted, pay only for the work you need, then monitor progress and download the finished package.

@mangomunchr · 3 weeks ago · Farpy

@patrick Great question. Right now the focus is short jobs, previews, and tests. Larger animations are on the roadmap as more render capacity comes online.

@mangomunchr · 3 weeks ago · Farpy

@lucasprophetes Obrigado! Fico feliz que tenha dado uma olhada. Se testar o Farpy depois, adoraria saber sua opinião.

@mangomunchr · 3 weeks ago · Farpy

@agiali Appreciate it! Still early, but it's using real renders and real delivery receipts. Feedback is helping shape the next improvements.

@mangomunchr · 3 weeks ago · Farpy

@acriumlabs Thanks! That's exactly the use case I'm aiming for, spin up extra GPU capacity only when you actually need it, not all the time. :3

@mangomunchr · 3 weeks ago · Farpy

@azt891112 Thanks, Todd. Appreciate it. If you end up trying it with a Blender project, I'd love to hear what works and what doesn't.

@mangomunchr · 3 weeks ago · Farpy

@uptube11 Thanks! That was exactly the goal! Keep it lightweight instead of another full CRM. Appreciate you checking it out.